Research projects within Digital Service Innovation
Read more about current and previuos research projects within the Technology Area Digital Service Innovation.
Previous research projects
IT-development for Sustainable Work Life
How can IT systems in the public sector contribute to an improved work environment? Researchers at Halmstad University have studied procurement and implementation of digital systems for schools in Kungsbacka municipality for two years. One of the conclusions is that employees, to a greater extent than today, must be involved in procurement of new IT systems.
September 1, 2016 to June 20, 2018
Jörgen Johansson (LHS)
Read more about the project (in Swedish):
GODIS – Digital innovations for self-determined motivation for exercise
The collaborative project, GODIS, aims to develop a digital tool for promoting sustainable motivation for physical activity.
The GODIS project is a research collaboration between different research groups at Halmstad University and four involved companies (Tappa Service AB, Hälsoprofilinistitutet HPI AB, Kairos Future AB, Telia Sonera AB). The project is lead by Karin Weman-Josefsson (CVHI) and uses Self-Determination Theory as a theoretical framework and design input for a future e-health application which aims to motivate and support people to be more physically active. By actively designing, implementing and studying the use of e-health solutions, the project aim to explore different physiological factors influencing motivation over time. Furthermore, it also creates an opportunity to study how digital design can influence and affect people’s behaviours and motivations.
Karin Weman-Josefsson (project leader, HOV)
Jesper Lund (ITE)
Esbjörn Ebbesson (ITE)
CHIPS – Children Health Innovation and Participatory Service Design
The availability of health-promoting resources for young children diagnosed with cancer who are transitioning from intensive care to everyday life is limited. In the context of designing digital peer support services for children who are considered vulnerable due to clinical and age-related aspects, there are several challenges that put critical requirements on a user-centered design process. In the CHIPS project we studied participatory aspects of digital service design and health-promoting effects of digital peer support.
One prominent outcome of the project is the digital service platform Give Me a Break that introduces several novel concepts in the area of peer support for children with a history of cancer. Give Me a Break has received several awards, and clearly shows the powerful impact of an innovation network consisting of academic researchers in collaboration with industry such as digital design agencies, game studios, and health professionals.
Even though one of the project's objectives was to design digital services and IT artifacts, the methodological mindset that underlies this work is applicable even in processes where a digital artifact or service is not necessarily the outcome.
The CHIPS project ran from 2012-2015 and was financed by the KK Foundation and FORMAS. Collaborators included Digital Reliance, CP+B, Hello There, Barncancerföreningen, Skåne University Hospital in Lund and CELL.
Best av CHI Honorable Mention Award, SIGCHI 2014 Innovation Award – The Big C, Livestrong Foundation 2014
Finalist – The Big C, Livestrong Foundation 2014
Svenska Designpriset Nominee 2015
Reach for Change Accelerator Finalist 2015
Contact person at ITE:
LiwS – Living with Schizophrenia
The Living with Schizophrenia (LiwS) project was initiated in 2014 and worked towards the improvement of wellbeing for people with mental illness. The project specifically aimed at designing DPS (Digital Peer Support) for people diagnosed with schizophrenia who have not been able to return to a normal life after the onset of the illness.
The goal with the project was to get users involved in collaborative design activities to innovate socially inclusive IT solutions. This involved a double challenge: first, symptoms of the illness, combined with possible, severe side effects from the medication makes it difficult for these users to engage in collaborative design; second, digital interaction and communication with peers can be seen as threatening due to symptoms of the illness, such as paranoia, which decreases the willingness to engage in design of artifacts for digital peer support.
There were several important outcomes of the project. The project developed methodological strategies for involving users in sensitive design situations. A number of design concepts and low-fi prototypes were designed based on workshops with the users. During 2017, the low-fi prototypes were developed further by students in the Digital Design and Innovation (DDI) bachelor program. Users were then involved in evaluating a mixed-fidelity prototype.
The prototype is a mobile application, which involves the use of anonymous posts to express feelings and connect with others. Through anonymous user profiles and a high level of profile access control, managing who can see and interact with one's profile, the intent was to create a feeling of trust between the users and the application. Posts are organized using simple tags in order to facilitate easy lookup and connectivity between users; users choose the posts that they are interested in and can contact the author anonymously to initiate a conversation.
Susanne Lindberg (ITE)
Magnus Bergquist (ITE)
Henrika Jormfeldt (HOV)
New(s) Media Ecosystem
This three year project started January 1st 2013 and was financed by the KK Foundation with SEK 5.25 million. Newspaper partners were: Aftonbladet, Expressen, Göteborgs‐Posten, Helsingborgs Dagblad, Mediabolaget Västkusten AB, MittMedia and Västerbottens-Kuriren.
The project addressed the following research questions:
How does changing media experiences/habits influence media house ecosystems?
What are the frames and building blocks that are adaptable to business modeling for digital new(s) media, and how can new business models be designed?
The overall goal of this project was to generate a comprehensive view of the changing news media ecosystem to prepare the newspaper partners for the future and the researchers to contribute to the body of knowledge within this area. The contributions of this project were expected to be:
- Identification and description of today´s digital media ecosystem of newspapers
- Descriptions of consumption patterns regarding different devices for media consumption as well as user preferences of future media services
- Identification and description of frames and building blocks of business models leveraging value in the digital business ecosystem
- Models of new(s) media ecosystems considering changing media experiences/habits and ecosystem relationships
Towards a Health Innovation Alliance (HIA)
This project ran between September 1st 2012 to June 30th 2013 and was funded by VINNOVA with SEK 2 million. The project aimed at integrating Halmstad Living Lab with Centre for Health Technology Halland and Healthcare Technology Alliance into a new constellation called Health Innovation Alliance (HIA). The aim was to further develop innovation processes based on user needs and to build a sustainable milieu based on revenues from industry and public sector as well as by attracting external funding for research both nationally and internationally. This was a mobilization and concentration to refine a substantial theoretical base into practice.
The SOCIALL project was lead by SINTEF and other partners is Copenhagen Living Lab and Botnia Living Lab. This was a three-year LILAN project with a total budget of SEK 5.345 million SEK funded by Nordforsk. The project objective was: "Value-creating use of social software for co-creation in (a) existing Living Lab infrastructures and (b) SMEs with little or no previous experience with Living Labs". This project ends February 2013.
Key SOCIALL results and effects are:
- Social software optimized for co-creation in Living Labs.
- Increased understanding of the potential of social software for innovation in industry, public sector and academia.
- SME uptake of social software to support user involvement in innovation and co-creation. Expected effect at the level of the participating countries.
- Uptake of social software for co-creation in existing Living Lab infrastructures. Expected effect at the European level.
Express to Connect (E2C)
The E2C project spanned over three years and ended in March 2013. It was funded by the Ambient Assistent Living (AAL) joint programme. Halmstad Living Lab had a project budget of € 746,245 with national funding from VINNOVA. The E2C proposal focused on finding a solution to the very challenging issues and problems concerning:
1. Preventing seniors’ internal experience of loneliness as this is strongly associated with dissatisfaction with life.
2. Develop a new innovative solution for an emergent EU market for “preventive social technology”, consisting of the increasing part of elderly people age 65+.
3. Creating implementation strategies that allow the solution a place in the service ecology of elderly care by contributing to a stop in the predicted rise in costs of health and long term care.
The project integrated the individual and societal level with the commercial perspectives in four European countries with the help of Living Lab approaches. E2C aims to offer ways and occasions for communities among the users to be created, as it will intensify interaction, communication and dialogue between the users and contribute to the feeling of wellbeing, self esteem and belonging.
The main results of the project can be divided into three subcategories:
1. At an individual level E2C aims at helping people to stay active by using their creative potential (as former experiences, competences, ways of thinking and working etc.).
2. At a societal level having more elderly people continuing to live independent, active and satisfying lives in their own homes will have a preventive impact on predicted rise in costs of health and long term care.
3. E2C aims at creating a sustainable commercial solution that develop the existing solutions into a wide spread E2C service. This is done by applying specific, relevant media-content and social media principles (as seen on for instance YouTube and Facebook) which are not broadly used by elderly people today.
The project partners involved were: Copenhagen Living Lab (project coordinator), Substanz A/S, Forum Virium Helsinki, Heutink ICT, Multi Media Tables BV, Waag Society, Laurea University of Applied Sciences, Halmstad University (Halmstad Living Lab), Halmstad Municipality and The Active Seniors Association.
For more information, please visit the project web site.
Free2Ride was a VINNOVA project with funding of SEK 1.5 million. It was a project with Free2Move AB, Laholmsortens and Hylte Ryttarförening. Jesper Svensson was the project leader for this project. In Free2Ride, a technology company was cooperating with researchers and end-users in the development process of an IT-demonstrator. The idea was generated by users in previous Living Lab activities. The IT-demonstrator aimed to support safety and communication issues that relates to horseback riding activities.
The results from the project was threefold:
1. The evaluation of the IT-demonstrator provided solid results concerning what benefits and values the IT-demonstrator brings into this context.
2. The planned approach enabled the researchers to learn more about how user involvement influences IT-innovation process as well as the IT-innovation. Moreover this project enabled ways of testing how distributed collaboration tools can support face2face methods and techniques for user involvement.
3. Furthermore, this approach increased the company’s competence regarding methods for user involvement in IT-innovation processes.
The Local Newspaper 2.0 – with engaged readers (LoCoMedia)
KK-stiftelsen granted this project SEK 2.015 million over a two-year period. Partners were: Helsingborgs Dagblad Nya Medier AB, Göteborgs-Posten Nya AB, Mediebolaget i Halland AB, NA Tidningar AB, Sydsvenskan AB, VLT and Västkustmedia AB. This is a collaboration project between Halmstad University and Jönköping International Business School. Carina Ihlström Eriksson was the project leader.
The two overall research questions, relevant for both industrial and scientific research were:
How can an open media environment be designed to leverage the values of user generated content (UGC) in media and
How can different stakeholders be involved in the process of designing innovative UGC services?
Expected results of the project were:
1. Detailed descriptions of values and drivers for, and challenges of, creating UGC services from
different stakeholders perspectives
2. A conceptual model of an open media environment leverage the values of UGC in media and news production
3. A framework for organizing open innovation processes for designing UGC services
The project was funded with SEK 995,000 for the first part of three (divided between the three partners) from VINNOVA. Project partners were Halmstad Living Lab, and Stockholm Living Lab and two municipalities (Halmstad and Botkyrka). Carina Ihlström Eriksson was project leader. The project aims at exploring the needs of senior citizens and their next of kins for a better technological aid that supports independent living.
Secure at home – Smart locks
The project was funded with SEK 1.5 million (divided between the three partners) from VINNOVA . Projects partners were Phoniro AB, Emwitech AB and Föreningen för anhörigvårdare. Jesper Svensson was the project leader.
Secure at Home – Smart Locks was a project where two technology companies were cooperating with researchers and end-users in the development process of an IT-demonstrator. The idea to the demonstrator was generated by users in previous Living Lab activities. The IT-demonstrator aims to mitigate the problems connected to safety and security for elderly people living alone at home. Furthermore it provided enhanced communication possibilities between for example a caretaker, a caregiver and next of kin to the elderly.
Results from the project:
1. The evaluation of the IT-demonstrator provided solid results concerning what benefits and values the IT-demonstrator brings into this context.
2. The planned approach enabled the researchers to learn more about how user participation influences an IT-innovation process as well as the IT-innovation.
3. Furthermore, this approach increased the companies competence regarding methods for user involvement in IT-innovation processes.
Secure at home – Living lab
The project "Secure at home – Living lab" was granted SEK 1.6 million from VINNOVA for a two year period, starting 2007-08-01. Project leader was Carina Ihlström Eriksson. The project was a collaboration between CIIT, CERES and IS-lab. Partners in this project were:
- Halmstad Fastighets AB
- Innovation Team
- Komikapp Rehatek
- LBS Science Park
- Neat Electronics
- Unity by Light AB
Living lab – Secure at home was a VINNOVA funded research project exploring the possibilities with a living lab approach. The project primarily focused on methods for user involvement in the innovation process. The context of the living lab is ICT services and products aimed at supporting and empowering elderly people.
The overall research question within this project was:
In what way does user participation affects the innovation process in a Living Lab approach?
Results from the project:
1. Evaluation and development of methods for user participation in the innovation process.
2. Establish a long-lasting living lab at Halmstad University. To be able to do this, we need to:
a) generate knowledge about suitable models and methods for a user centric innovation system,
b) bring together relevant and needed partners,
c) establish a user database.
3. Support our partners development processes of new products and services aimed at empowering the elderly.
Designing Ubiquitous Media Services through Action Research (UbiMedia)
The project "Designing Ubiquitous Media Services through Action Research" was funded by the KK-foundation with SEK 2.49 million for a two-year period, starting 2006-07-01. Project leader was Carina Ihlström Eriksson. Partners in this project were:
- Dagens Nyheter
- Nerikes Allehanda
- Norrköpings Tidningar
- Sundsvalls Tidning
- Stampen AB
- Östgöta Correspondenten
This two year project targeted the challenge of designing ubiquitous media services for a multitude of devices and contexts to be consumed anytime and anywhere. Common issues have been identified, such as integration and maintenance, use and adoption of multi-channel services and interaction models. Targeting this challenge, the project conducted as an action research effort where newspaper firms collaborate with researchers.
Results from this project include guidelines for newspaper firms seeking ubiquitous infrastructure support for profitable media services that leverage user value. We proudly present the three movie clips, featuring Albin, Dianaand Maria, that is one of the results from our UbiMedia project. The material to the movie clips was developed in collaboration with our nine newspaper partners. The movie clips was produced by Quincy.
The Intelligent tourism project was a collaboration between Media IT (CIIT), IS-lab at Halmstad University and Region Halland. During 2006 and 2007 we had SEK 50,000 budgets to conduct initial studies. In 2008 we have SEK 300,000 for conducting several activities.
The DigiNewsproject was approved by ITEA and was granted SEK 1.65 million from VINNOVA through the Swedish Newspapers Publishers' Association. The project spanned from February 2004 to June 2006.
The project focused on the electronic newspaper of the future. Media IT contributed to the project within two areas:
- Design: e.g. usage scenarios, UI requirements, design patterns
- Business models: e.g. new value adding and revenue generating services with corresponding business models
In this project three e-newspaper prototypes were developed: Aftonbladet, Göteborgs-Posten and Sundsvalls Tidning.
Designing the future e-newspaper
Media IT, was a partner in the project "Design av framtidens e-tidning" together with Svensk Industri Design (SVID), Designaktiebolaget Propeller, Tidningsutgivarna and six Swedish newspaper (Aftonbladet, Göteborgs-Posten, Sydsvenskan, Norrköpings Tidningar, Östgöta Correspondenten and Sundsvalls Tidning) with a total budget of SEK 1.5 million during 15 months. The project ended in December 2005. The project aimed at developing visionary solutions for future services as well as future soft- and hardware. The results were 3 concept movies featuring future use with the personas Karin, Olivia and Özgür.